![]() You’re constantly under pressure from the clock, and while you may simply be aiming for the par times to pass the stages, there are Uber times to beat if you’re truly a skilled speedrunner along with leaderboards. Given that you’re playing in first person, there’s a sense of speed that, at times, can feel a little overwhelming at times. Luckily new powers are introduced at a decent rate, allowing you to learn them in progressively challenging levels to become accustomed with them, as you’ll need to link multiple abilities and movements together flawlessly to progress in the later stages. I got into the habit of playing new levels a few times as slow as I could, just to memorize the exact pathways with what’s needed to be done before trying it at full speed. ![]() You’re going to die, a lot, and retrying levels is simply part of the experience. SEUM simply wouldn’t work if the controls weren’t on point, given that you have to be incredibly fast and accurate, thankfully this isn’t an issue for the most part, and any mis-shots or jumps are usually user error from overthinking or panic, not poor controls. Most levels will have you platforming from ledges to ledge, avoiding traps and pits, though some levels, especially the ‘boss’ stages that are more intricate and involved, requiring you to shoot fireballs at specific objects to unlock walkways or gates. SEUM has speedrunning right in its title, so you better get used to going as fast as possible, as any mistake will be cause for a restart or quick death. Your goal is to reach the blue portal at the end of each stage, though the real challenge comes in with the very strict time limits per stage that it has to be completed under. If you die, well, WHEN you die, you’ll need to restart from the beginning of that level and try again. Every level will have hazards all over, be it pits, spikes, blades and other dangers that you need to avoid. Some levels will give you access to other abilities for said levels, such as anti-gravity, activated with the Right Trigger. Early levels will be very simple, only requiring minimal thought and skill, but eventually you’ll be retrying levels numerous times in effort to make the time limit.Ĭontrols are very simple, as you can move with the sticks, jump with A, and Right Bumper for shooting fireballs from your demonic arm. To get through hell you’ll need to complete 10 levels before being able to use an elevator to go deeper into hell. Single Player mode is where you’ll likely start out, tasked with slogging through the dozens of levels, one by one, as they become increasingly difficult as quick as possible. As I said, it’s a crazy premise, but oddly enough it’s all that’s needed to make the gameplay meaning make some sense as to why you’re running through dozens of levels in hell. What would any respectable redneck do at this point? Obviously attach Satan’s arm to where yours previously was and follow him through hell to get your beer back! With demon arm now attached, Marty will run through hell to get his beer back, but you’re going to have to be incredibly quick and nimble with some crazy reflexes if you want that 6-pack back. ![]() When Marty fights back his arm is ripped off, but before Satan can retreat with 6-pack in tow, Marty manages to cut off Satan’s arm in retaliation. Satan isn’t here for Marty though, he’s actually come to steal his beer. Suddenly his front door is smashed open and there before him stands the devil. You’re Marty, a redneck, complete with trucker hat, relaxing at home with beers in hand. SEUM never takes itself too seriously, as its narrative is as silly as it comes. No matter how hard I try not to compare, SEUM constantly reminds me of Quake if it had a heavy metal backdrop and forced you to play as fast as possible, of course. SEUM does as advertised, challenging you with completing levels back to back as fast as possible, constantly forcing you to be quicker and reacting with lightning fast reflexes. It’s interesting to see a game that has speedrunning at its core, as usually it’s a byproduct of gamers eager to challenge themselves, so a game with a dedicated purpose of going through it as quick as possible should excel at it and have many features to showcase it above others then right? Well, mostly, in the case of SEUM. There’s very few games that are actually based on speedrunning through it natively, but here we are with SEUM: Speedrunners from Hell, looking to change that. Look up nearly any game you can think of and there’s probably a speedrun for it on YouTube somewhere. There’s actually yearly charity events where gamers get together and speedrun through their favorite games as fast as they can for bragging rights (and charity). Speedrunning has become its own sector of gaming, even with games never intended to do so.
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